Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability
Thames & Kosmos

The Crew - Mission Deep Sea | Card Game | Cooperative | 2 to 5 Players | Ages 10+ | Trick-Taking | 32 Levels of Difficulty | Endless Replayability

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Description
  • A follow-up to the Kennerspiel des Jahres winner, The Crew, with an underwater narrative,
  • The Crew: Mission Deep Sea has the same innovative cooperative twist on the classic trick-taking card game...with a few new surprises!
  • Work together to win the right tricks at the right time.
  • Communication is essential but limited when underwater - be quick, creative, and strategic.
  • Difficulty increases as the game progresses; perfect choice for players of all skill levels.


In this highly-anticipated followup to the original cooperative card game winner of the 2020 Kennerspiel des Jahres players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu. This new version of The Crew has the same innovative cooperative trick-taking mechanic as the highly lauded original game but with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things dont go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.