Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games Celestia | Press Your Luck Game | Quick Simple Fun Games
Quick Simple Fun Games

Celestia | Press Your Luck Game | Quick Simple Fun Games

Pseudo Checkbox Icon
Order within 0 hours and 0 minutes to get between -
Buying Bulk?
Delivery Truck IconTracked Shipping on All Orders Secure Payments
Headphones Icon 24/7 Customer SupportReturn Product Arrow Icon14 Days Returns
Description
  • A dice-rolling, press-your-luck game with a fun steampunk theme!
  • Collect valuable treasure as you travel the wondrous world of Celestia!
  • Designed by Aaron Weissblum, Art by Gaetan Noir
  • 2-6 players, 8 and up, 30 minutes
  • Dice Tower Seal of Excellence


In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards a compass, a lightning arrester, a foghorn, or even cannons to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city.If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.